

The first early advice you’re given when playing as Petty King Murchad of Munster is to create the Kingdom of Ireland. This is where the largest chunk of my playtime was dedicated to.

It also starts you in something of a "tutorial nation", as the ruler of the Petty Kingdom of Munster in Ireland, 1066. For one, there's actually quite a detailed tutorial to start with, and this will teach you most of the core mechanics seen in-game, from warfare with other rulers to diplomatic matters (such as the new “Hook” system introduced). Paradox Interactive have seemingly taken extra steps this time around to make learning the game much easier than before. The reason I bring this up is that I've invested less than half the time I spent in Europa Universalis 4 into Crusader Kings 3 and, already, I feel somewhat confident with most of the core mechanics. With Crusader Kings 2, I almost immediately bounced off it, perhaps due to the intimidation of having to learn a brand new game.

Even after that time, I don't feel particularly confident with the game or how it works. Most of my knowledge of it comes from a close friend of mine and my only major time spent with the genre prior to Crusader Kings 3, is about 50 hours spent on Europa Universalis 4. The best way to describe my relationship towards the Grand Strategy genre is "second-hand" fan. Reviews // 4th Sep 2020 - 2 years ago // By Dane Townsend Crusader Kings 3 Review
